![]() People can play against other in splitscreen, network and internet mode. Jazz Jackrabbit 2 contains several multiplayer modes or, according to the manual, ‘party modes’. ![]() All of them are earlier versions of levels that do appear in the game, excluding the “Far Out” level (which uses the Psych tileset and is an unfinished version of the Psych secret level) and the “Return of Birdland“ level (which looks finished and contains the unique concept of playing as a Bird, and was planned to be the secret level of the Labrat levels). It is the only level in the game to contain a purple gem but is just a normal single player level apart from that, sending you back to the level you accessed it from.Ĭuriously, there are other secret levels installed with Jazz Jackrabbit 2 – however, they are all unfinished and do not appear in the game or Home Cookied levels. Only one working secret level is included in the game, reachable via the first Medivo level. Jazz Jackrabbit 2’s level format supports secret levels, but this feature is hardly used in the game. Those secret areas usually contain pickups that the player doesn’t encounter very often. Coins are used to access coin warps, which lead to secret areas of a level. Gems serve no other purpose than earning the player points, though they were originally planned to earn the player an extra live if he had collected 100 of them. In the official episodes, it is possible to gain a sugar rush every one or two levels. Food is spread widely everywhere, and gathering 100 food pickups will give the player a sugar rush, which enables him to destroy enemies and crates by simply touching them, being invincible for 20 seconds. ![]() PickupsĪ huge quantity of pickups is scattered through the levels. Ammo is also present everywhere in the level, and guns can be powered up with Power up monitors, which are usually hidden or blocked by a puzzle – puzzles hardly ever have any other purpose than hiding pickups. Jazz Jackrabbit 2’s gameplay is characterized by a large amount of guns to choose from. Levels usually require little or no thinking: if puzzles are present, they are rather easy to solve, not blocking progress for more than ten seconds. Bosses are harder to kill and have way better Artificial Intelligence than normal enemies. Enemies are characterized by “Artificial Stupidity” rather than “Artificial Intelligence”: usually, enemies will simply charge right at the player, even when shots are being fired in its direction.Įvery four or five levels the player will face an end boss – an extra hard-to-kill enemy characterizing a set of levels using one tileset. Destroying enemies is done by either shooting, buttstomping or performing the character’s special moves at them – though not all enemies are equally easy to kill: some have to be shot multiple times to be destroyed. The main objective in most official Single Player levels is simply reaching the exit, destroying as much enemies as possible on one’s way to it. Levels are designed to be completed quickly, and it is possible to run quite fast by holding the Shift key. The game is shown in a 2D view, which scrolls as the player moves through the level. Jazz Jackrabbit 2 can be classified as a “side-scrolling shooter”, but it also has platform elements. ![]() It is vital that he escapes from this dungeon so that he is able prevent Devan from succeeding in his evil plots. Following this humiliation, Jazz is thrown into the palace dungeon. During the wedding, Devan and his companions steal Eva’s 12-carrot diamond wedding ring and flee. In Jazz Jackrabbit 2, Jazz Jackrabbit has been knighted by the king and queen, following his rescue of Eva Earlong, whom he may now marry. It was created by Orange Games and Epic Megagames because of the success of Jazz Jackrabbit 1. Jazz Jackrabbit 2 is the second installment in the Jazz Jackrabbit Series. The source code and future developments.
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